Taste is a status game: once replicable, it stops being tasteful

floguo · x · 2026-10-15

Julian Lehr argues taste is a moving target — once a tasteful thing becomes easily replicable, it ceases to be tasteful; vagueness is the defense mechanism. Resharing, pdotcv adds that humans value perceived effort: handmade became a luxury signifier precisely because mass production felt distasteful — a lens increasingly relevant as AI replicates creative work.

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