Concept art to Unreal: a full AI pipeline for generating game characters

techhalla · x · 2026-10-15

The author shares a pure-AI character pipeline: concept art → GPT 2.5 base body → Tripo 3.1 mesh → Meshy auto-rig → Unreal. Key trick: generate the character bald in plain clothes first for a clean mesh and rig; hair and clothes were then made by Opus 5.5 in Blender.

Related event: Indie Dev Builds Dream Game with 297 AI Assets in 4 Days(3 posts)→

Original post →

More from Multimodal

Multimodal channel →