Indie dev builds AI game in 4 days: 297 Magnific assets, one-prompt Meshy animations
techhalla · x · 2026-10-15
Developer techhalla shares a complete workflow for building a game with AI assets in 4 days, with every prompt published in a public Magnific Space.
- Scale: 297 assets generated in Magnific over 4 days (concept art, rigged characters, animations, sound), now live in Unreal Engine 5.8.
- Hero pipeline: concept art → GPT 2.5 base body → Tripo 3.1 mesh → Meshy auto-rig → Unreal. Key trick: generate the character bald and in plain clothes first for a clean mesh and clean rig, then add hair and clothes by hand in Blender/Unreal.
- Animation: Meshy text-to-motion turns one sentence (e.g. "wading through waist-deep river water, knees high, arms out for balance") into a clip; 10 generated clips plus 53 from the mocap library.
- All prompts, models and nodes are freely available.
Related event: Indie Dev Builds Dream Game with 297 AI Assets in 4 Days(3 posts)→
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