Paper: frozen AMT encoders beat from-scratch training for rhythm game chart generation

kastnerkyle · x · 2026-10-15

An arXiv paper (2610.14955) by Sojeong An, Chris Donahue et al. generates rhythm game charts by freezing a pre-trained audio encoder — an automatic music transcription (AMT) model — and training only a linear projection plus Transformer decoder, since most chart times are note onsets that AMT models locate well. The approach fits human charts more closely than from-scratch encoders and places note types more accurately than MERT. Joint training on three osu! modes lifts event F1 on the lowest-data mode from 0.492 to 0.506, while transfer from Clone Hero lowers it to 0.482 — cross-game transfer depends on charting style and music coverage.

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