Opus's thinking visualizations for sound design planning are striking
XRarchitect · x · 2026-10-15
- Content: XRarchitect shares visualizations Opus produced while reasoning about how to implement sound design.
- What the charts show: A spectrogram plus LUFS loudness curves over time, where the model maps scene items (spacebed, cubemotion, portalfr, worlds) onto environment/sfx tracks (cyber, mosaic, palace, ruins, snow, terra) with aligned loudness changes — a rare window into the model's internal planning on an audio engineering task.
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