Claude built a skateboarding game; an agent found 54 fake details, then shipped it
prasenx · x · 2026-10-14
A developer had Claude build a skateboarding game, then ran an agent that compared it against real skatepark footage and flagged 54 things that looked fake. After five iterations the agent found nothing left to fix. The game went live after 28 hours (with two power cuts along the way); it's playable in the browser and the code is open-sourced.
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