ReplaySSM ships in GLM-5.3-Flash and Kimi-K3: caching inputs over states speeds decoding up to 2.1x

SonglinYang4 · x · 2026-10-14

The ReplaySSM team, in collaboration with NVIDIA and Tri Dao, released a paper, code, and blog post. ReplaySSM caches SSM inputs instead of the state, decoupling output computation from state updates during decoding. It now runs in production in GLM-5.3-Flash and Kimi-K3, and ships in TensorRT-LLM, vLLM, FlashInfer, and SGLang.

Three gains

The core insight: you don't always need a complex algorithm to go faster — just defer your memory writes, bridging elegant SSM theory and GPU memory bottlenecks.

Related event: ReplaySSM deployed in production for GLM-5.3-Flash and Kimi-K3, up to 2.1x faster decoding(5 posts)→

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