How an indie dev built an epic boss titan: GPT Images 2.5, Tripo, Blender, ElevenLabs
chongdashu · x · 2026-10-13
Indie dev chongdashu breaks down how he built his game's epic boss titan, part of a full AI pipeline (GPT Images 2.5 for mockups, Blender + Tripo for 3D, Spriterrific for 2D assets, ElevenLabs for SFX/BGM, Opus 5.5 for code). The boss workflow: (1) generate several reference images with GPT Images 2.5, (2) generate 4 major parts — fist, head, ship, chest, (3) convert them to 3D with Tripo, (4) import into Blender to rig and animate. A replicable AI game-art pipeline from concept to playable result.
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