Dev builds pixel-art adventure game engine with Claude, story and puzzles included
Philipp · reddit · 2026-10-12
A lifelong adventure-game fan (Monkey Island, Loom) and programmer spent weeks building a graphics adventure engine with Claude Opus 5.5, now free to play.
- Pixel art is literally generated as data definitions via the Claude API; the author set the premise, poster, and art direction for each story
- Iterations include per-location music, particle effects, and shadows
- After trying the same project with other AIs (including Astra), Claude is the first to nail humor, story, and puzzle design
- The screenshot shows a polished SCUMM-style interface (Look/Take/Use/Talk) and a 1986-set pixel scene
The author is collecting feedback and ideas for new adventures.
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