Rebuilding Fast & Furious in 3D with Opus 5.5, Blender and Seedance 2.5

Ror_Fly · x · 2026-10-12

A creator used Claude Opus 5.5 with Blender to block out the Fast & Furious crash scene in 3D, then rendered new camera angles with Seedance 2.5. The crash physics surprised even the author; refs and prompts are shared in the thread. A neat "LLM staging + video model rendering" pipeline.

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