Load-time comparison shows Kaigen port could load instantly with scene caching
gdechichi · x · 2026-10-12
The author shared a load-time comparison video, noting both versions fairly generate all assets in code at startup. He points out an easy optimization: caching the generated assets as a saved scene instead of regenerating each time would make the level load instantly.
Related event: Claude of Duty Ported to Kaigen Engine With 6x Frame Rate(4 posts)→
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