13-year gamedev builds Claude Code-driven 3D asset pipeline, barely writing code by hand
Embarrassed_Guide_80 · reddit · 2026-10-11
A developer with 13 years of gamedev experience used Claude Code (Opus 4.8 and 5.5) to write nearly all of a 3D asset pipeline for his C++ game engine — Blender/Python scripts, local server and API, web UI, cloud sync, and relay — while he handled architecture, security, and review. The tool lets a local Claude/Codex/OpenRouter agent drive Blender to produce game-ready .glb assets with rigs, animations, and colliders, via UI or API, with optional cloud sync and a shared asset library. He envisions an 'agentic game engine' where the IDE is replaced by APIs and visual gizmos; free 7-day trial at sinnon.net, engine release to follow on Windows.
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