Building a sellable 3D wuxia ARPG with AI: Tripo modeling plus Claude coding, pitfalls included

tinyfool · x · 2026-10-09

Developer @cnyzgkc shares a full workflow for AI-building a 3D wuxia ARPG to sell on Xiaohongshu, after their 3D Monopoly video went viral and attracted paid requests.

Key pitfall and fix:

Four-step workflow: ① define game rules and asset list upfront, keep character/building/weapon styles consistent, and brief the AI on controls, skills, and equipment systems before coding; ② create assets in Tripo, rig and export as GLB; ③ wire the game up with Claude + Three.js; ④ iterate on controls and gameplay design.

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