Building simulated worlds is easy; running them on potatoes is not
gandamu_ml · x · 2026-10-08
A developer building simulated worlds notes the hard part isn't creation but performance: getting worlds to run on weak machines. The replier's tip — use the low-end 'potato' machine as your dev/test machine all along.
Related event: Simulated Worlds Are Easy to Build, Hard to Run on Low-End Hardware(2 posts)→
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