Step 3 of the 3D Animal Atlas Tutorial: Building the Interactive Experience
CodeByPoonam · x · 2026-10-06
Step 3 of CodeByPoonam's tutorial: hand Astra the brief and creature assets, request clickable cards, slow 360° rotation, per-animal info panels with smooth transitions, then screen-record at 16:9 with cursor clicks timed to panel changes.
Related event: No-Plugin Tutorial: Build an Interactive 3D Animal Codex with GPT-6 Astra(4 posts)→
More from Multimodal
- OmniChar .char format adds consistent voice cloning from a 10-second sample in ComfyUI — ashishsanu · 2026-10-06
- Runway announces World Runner: generative worlds on a pocket Game Boy-style console — c_valenzuelab · 2026-10-06
- Gothic vampire short film made with Seedance 2.5 on Runwayml — azed_ai · 2026-10-06
- AI-generated superheroes just want chai and biscuits, not saving the world — umesh_ai · 2026-10-06
- YarnGPT quietly ships Pidgin voice translation, more languages coming — saheedniyi_02 · 2026-10-06
- Doubao and Qwen voice models clone timbre from ~10s of audio, cheap enough for agents — AlchainHust · 2026-10-06