Claude writes a black hole renderer from scratch: real light bending, 2 CPU cores, one hour
imjustnewatai · x · 2026-10-05
- The author asked Claude (fable 5.5) for the hardest edit it could pull off; the model wrote a black hole renderer from scratch.
- Every pixel is a light ray bent by the real equation for a non-rotating black hole — no game engine, no stock footage, no downloaded textures.
- Just Python, 2 CPU cores, about an hour — a striking demo of frontier models generating hard scientific visualization code in one shot.
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