Technical breakdown: the spacetime crosswalk bends light with Schwarzschild's equations
techartist_ · x · 2026-10-05
- The author details how the Three.js piece works: the cube is a Minkowski spacetime diagram generated from real footage—x and y are the street, depth is time.
- Light bending around the black holes is computed via Schwarzschild's equations; the merging holes spiral in under the same law behind LIGO's 2015 gravitational-wave chirp.
- A neat example of embedding serious physics equations into AI-generated creative visualizations.
Related event: Dev Builds Black Hole Crosswalk Visual with Claude and Three.js(2 posts)→
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