Watching AI-generated game code stream in, and ideas to speed it up further

Flomerboy · x · 2026-10-04

The author notes we're at the fun point on the curve where AI-generated code is still slow enough to watch stream in, and proposes optimization ideas: a common engine for swappable "characters"/"levels", or restricting the model to generating a bridge/translation layer that mounts two games like pass-through mods.

Related event: Dev Merges Pong and Snake into "Serpong" with Claude, Sparking Cost and Speed Debate(4 posts)→

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