Dev ships Alice interactive game chapter planned with Opus, coded by MiniMax M3.1

ring_hyacinth · x · 2026-10-03

A developer released a new chapter of an Alice in Wonderland interactive web game — "The Garden of Live Flowers" from Through the Looking-Glass. The workflow: planning with Claude Opus, then all frontend execution in MiniMax M3.1, which the author calls fast and cheap for pure-frontend projects. Voiceover uses Gemini TTS via API callable inside MiniMax Code; the flower-growth interaction was inspired by the Nomadic Tribe project, built with ThreeJS/WebGL. Bonus deal: Oct 1-7, subscribers get unlimited M3.1-Flash-Preview usage in MiniMax Code. Recent projects like "Pixel Shanghai" show steadily improving polish.

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