VRChat fluid sim adds collider buoyancy, performance presets and Japanese localization
Michael_Moroz_ · x · 2026-10-03
Developer Michael Moroz shared a week of feature work on his VRChat fluid simulation: collider buoyancy (fluid now exerts force on some objects), simulation and performance presets, an in-world mini explainer, and Japanese localization. He notes the project is nearly ready, and that zero-g fluid looks striking with ray tracing on.
More from Fun
- repligate demos memory system spanning 72.9M tokens, letting a model retrieve raw past experiences — repligate · 2026-10-03
- GPT-6 Astra clears StarCraft BW Tier A bots after nearly 8 hours of play — philipvollet · 2026-10-03
- Someone vibe-coded a Waymo teleoperator game in San Francisco — can you turn a profit? — zack_overflow · 2026-10-03
- The utilitarian offset: one Torment Nexus, one Pleasure Nexus per LLM — max_paperclips · 2026-10-03
- Analyst quips: asking the pope whether soul.md counts as a soul was predictable — AndrewSchmidtFC · 2026-10-03
- OpenAI Codex ad spotted at SFO airport — rudrank · 2026-10-03