Redoing All Sprites in a SNES Game via Scenario MCP Inside Codex
AIandDesign · x · 2026-10-02
The quoted author says he used the @Scenariogg MCP inside Codex yesterday to overhaul all the sprites in his SNES version of "Deadfall." Some changes are subtle but most are striking—more expression, better animation, more variation. It was all done from within Codex, which even generated review documents for approving the new artwork, which he then used to render a video.
Related event: Dev Uses Scenario MCP in Codex to Remake SNES Game Sprites(3 posts)→
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