Overhauling all SNES sprites via Scenario MCP inside Codex
AIandDesign · x · 2026-10-02
A hands-on workflow: the author used the Scenariogg MCP inside Codex to overhaul every sprite in his SNES port of 'Deadfall' — richer expressions, better animation, more variation. Codex even generated review documents to approve the new artwork batch by batch. The upgraded ROM is downloadable to play in any emulator.
Related event: Dev Uses Scenario MCP in Codex to Remake SNES Game Sprites(3 posts)→
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