Agent Astra generates town game assets with pure procedural code, no Imagen

Dimillian · x · 2026-10-02

Developer Dimillian (Thomas Ricouard) shows his agent Astra creating assets on its own for his town-based game: no Imagen or image models involved — pure procedural code, with Daggerfall as the inspiration reference. He notes the first pass needs refinement but is "not that bad." The code-only approach offers a low-cost alternative to image-model generation for agent-driven game development.

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