Agent Astra generates town game assets with pure procedural code, no Imagen
Dimillian · x · 2026-10-02
Developer Dimillian (Thomas Ricouard) shows his agent Astra creating assets on its own for his town-based game: no Imagen or image models involved — pure procedural code, with Daggerfall as the inspiration reference. He notes the first pass needs refinement but is "not that bad." The code-only approach offers a low-cost alternative to image-model generation for agent-driven game development.
Related event: Dev's AI Agent Astra Generates Game Assets Purely With Code(2 posts)→
More from coding & agent
- Agent tool-routing encoder trained for just $6.60 of A100 compute released on Hugging Face — MaziyarPanahi · 2026-10-02
- Sam Altman says his AI agent Dot now triages his mornings and gives him deep-work time back — every · 2026-10-02
- Harness engineering explained: building the scaffolding around coding agents — tekbog · 2026-10-02
- Matt Pocock shares a retro prompt that makes coding agents improve repo navigability — mattpocockuk · 2026-10-02
- T3 Code, theo's AI coding tool, passes 400,000 users — 0xkarasy · 2026-10-02
- AgSpec Speeds Up Coding Agents Up to 4.76x with Retrieval-Based Speculative Decoding — Sumin Lee · 2026-10-02