Kaigen details Unity benchmark setup: Runtime Speed with native C/C++ multithreading
gdechichi · x · 2026-10-02
Kaigen's team revealed the Unity configuration used in its Boids performance comparison: Runtime Speed preset with native C/C++ multithreading enabled, to keep the benchmark fair. Kaigen Engine is a lightweight C-based, per-platform optimized 3D engine built for AI coding, currently in closed beta.
Related event: Kaigen engine enters closed beta, claims Unity-beating benchmarks in C(2 posts)→
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