Veteran game dev shares real AI workflow: from linker errors to mass balance tuning
draginol · x · 2026-10-01
Veteran game developer Brad Wardell (draginol) lists his real-world AI uses in game development:
- Importing key art assets into a custom engine
- Debugging weird linker errors
- Adjusting heightmaps
- Batch-converting textures to various DDS formats
- Mass-adjusting game balance numbers
- Reviewing crash logs to locate the actual buggy code
- Editing change logs
He adds he'll never hand-pixel another sword/shield/heart icon again — he's drawn those in so many styles that AI now handles it.
Related event: Stardock Founder Shares Practical AI Workflow for Game Development(4 posts)→
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