Veteran game dev lists 10 ways AI saves time: crash logs, CMake, 400ms frame hitches
draginol · x · 2026-10-01
Stardock founder draginol shared 10 real ways he uses AI in game development:
- Importing art assets into a custom engine
- Debugging weird linker errors
- Adjusting heightmaps
- Batch-converting textures to DDS formats
- Mass-adjusting game balance
- Reviewing crash logs to find the code that actually has the bug
- Editing changelogs
- Adjusting LUTs
- Fixing CMake issues
- Hunting down code causing a 400ms frame-time hitch
His point: these chores have eaten developer time for years, and AI now takes them over so teams can focus on actually making the game.
Related event: Stardock Founder Shares Practical AI Workflow for Game Development(4 posts)→
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