LLM reverse-engineering of SNES games is real but slow, dev explains why
gandamu_ml · x · 2026-09-30
Reverse-engineering dev gandamuml on the trend of LLM-driven game recreations:
- Full playthroughs of Elden Ring × Minecraft-style mashups would likely show plenty of jank; demos cherry-pick the working parts
- Still, merging games like these is no longer hard
- Hands-on note: SNES is poorly represented in LLM training data — analyzing memory addresses with no familiar system APIs made it his slowest RE effort in weeks
He adds that even if someone fakes a video, it can't hide the broader surge in coding LLMs' reverse-engineering power.
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