400 LLM Agents Living in an MMO Server: Lessons on Stale Perception, Fire-and-Forget Actions, and Load Shedding

kristiantalley679 · reddit · 2026-09-29

A developer ran a multi-agent ecosystem inside a vanilla-era MMO private server: 750 characters each with persona, mood, memories, relationships, and goals, 400+ online simultaneously, logging 221k world events, 25k reflections, and 13k actions.

Key architecture insights:

Load: with 400 agents on one inference box, a priority queue prioritizes chat replies and sheds low-priority reflections (422 shed) under backlog.

Models: Qwen3-4B for the main loop, a 27B model for rich one-on-one interactions, all local via Ollama on 2x RTX 3090. The author notes most agent frameworks assume tool calls return immediately, unlike game servers.

Related event: 400+ LLM Agents Live Together in a Classic MMO Server(2 posts)→

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