Fighting MiniMax H3 in ComfyUI: static camera, clean background, full-body room

Kassiber · reddit · 2026-09-28

The author uses MiniMax H3 in ComfyUI to animate full-body illustrated characters for a 2D game but hits three issues: the camera zooms despite static-camera prompts, tight framing cuts off hands/feet, and with more empty space H3 invents backgrounds (once adding a huge duplicate character behind). Setup: FL2VA INT8, Turbo 8-step v1.0, 124 frames, RTX 5070 Ti 16GB, tested 1280×2240 and padded 1792×1792 canvases. They ask for a repeatable workflow: tested prompts, background choices, framing control without losing facial detail, and smooth transitions between consecutive action clips.

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