Stochastic Rendering Brings Dynamic Shadowed Point Lights to Gaussian Splatting

willeastcott · x · 2026-09-28

slimbuck7 demonstrates that stochastic rendering of Gaussian Splatting scenes isn't just extremely fast—it also enables new capabilities, like dynamic point lights with shadows rendered directly on splat scenes. Demoed on SuperSplat with the Mononoke Forest scene by Duckbill Studio.

Original post →

More from Multimodal

Multimodal channel →