Why 8,000 worlds? Yacine: just the batch size that worked best in experiments
yacineMTB · x · 2026-09-28
Follow-up to his earlier post on rendering 8,000 training worlds: when asked why 8,000, YacineMTB says it's simply the batch size that worked best during experimentation — no deeper reason. Best read alongside the main post about single-GPU 10M fps rendering.
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