Using WorldLabs Marble Gaussian Splatting for anime storyboards, StoryboardSim runs smoother than Blender

Merzmensch · x · 2026-09-27

The author experimented with Gaussian Splatting assets from WorldLabs Marble for anime pre-production storyboards — not what the tool was built for, but it works: you can control the camera and use a timeline with keyframes.

After Effects and Blender proved too heavy for these assets, while StoryboardSim by @sekiuncreation ran smoothly. The tool targets storyboard creation and animation pre-production, with an easy engine that supports 3D objects, images, and even Gaussian Splatting.

Related event: StoryboardSim launches: storyboarding tool with Gaussian Splatting(2 posts)→

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