kaigen3d principles: code-first runtime and user-controlled frame loop make it AI-friendly

gdechichi · x · 2026-09-26

Sharing the core principles behind kaigen3d, the author notes the engine runtime should be code-first and not bundled with an editor, and users should control the frame loop. Both decisions turned out ideal for making the engine work well with AI.

This post is follow-up context in the engine's launch thread.

Related event: Dev releases AI-collaborative 3D engine kaigen3d, hitting 330FPS in Minecraft test(4 posts)→

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