Walking through a continuously generated world with WASD in PixVerse R2
CodeByPoonam · x · 2026-09-26
CodeByPoonam shared hands-on footage of moving through PixVerse R2's real-time world model using WASD: the environment keeps generating as she explores, each moment shaped by prior events and her movement.
Unlike a hand-built game level, you're not just watching a generated scene—you're walking through one—prompting her question about whether world models could change how developers prototype game worlds.
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