Walking through a continuously generated world with WASD in PixVerse R2

CodeByPoonam · x · 2026-09-26

CodeByPoonam shared hands-on footage of moving through PixVerse R2's real-time world model using WASD: the environment keeps generating as she explores, each moment shaped by prior events and her movement.

Unlike a hand-built game level, you're not just watching a generated scene—you're walking through one—prompting her question about whether world models could change how developers prototype game worlds.

Related event: PixVerse launches R2 real-time world model with interactive, interruptible generated worlds(11 posts)→

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