Creator uses Opus 5.5 to build game loot animations, iterating from 2D SVG to 3D chest effects
op7418 · x · 2026-09-26
op7418 shares a hands-on test of using Claude Opus 5.5 to generate game settlement animations.
- The first version produced flat 2D SVG icons
- After prompting for 3D styling and refining lighting effects, the result is a richer 3D treasure chest animation
- A badge version is planned next, showing a practical workflow for generating game UI animation assets directly with an LLM
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