AI-assisted dragon boss fight WIP blends Tripo AI, customuse and Blender

majidmanzarpour · x · 2026-09-26

Developer majidmanzarpour shares a work-in-progress dragon boss fight scene: the character was generated via customuse and Tripo AI, then refined in Blender (dragon model by Savi). A practical look at combining AI generation tools with traditional 3D pipelines for game characters.

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