Dev runs parallel subagents to build 3D games; Claude writes its own GPU/memory task allocator

BLUECOW009 · x · 2026-09-25

Developer @xikhar shares an AI 3D game-building workflow: multiple subagents build components in threejs and Blender while other subagents verify them via parallel rendering. The bottleneck turned out to be local hardware, not tokens. To fix it, Claude built a subagent GPU and memory task allocator queue that handles agent requests without running out of memory and crashing the agent. The author sees this as a natural step toward a game-generation harness.

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