Blender API and licensing limits make EV Baker add-on best under 20-50M polygons
ssh4net · x · 2026-09-25
The EV Baker developer notes that due to Blender API and licensing limitations, the Blender add-on isn't the best option for meshes beyond 20–50M polygons, though it's convenient for targets with a few million. The tool was originally designed as a standalone app supporting hundreds of millions to billions of polygons and hundreds of high-res UDIM textures.
Related event: EV Baker beta brings GPU out-of-core baking to Blender(3 posts)→
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