Code is no longer scarce, and product orgs haven't caught up

aakashgupta · x · 2026-09-24

The author argues nearly every product-org process—estimation, prioritization ceremonies—exists because writing code was hard and engineers were the scarcest resource. That premise is now false, yet org charts haven't caught up.

Case in point: the Codex team ships with two PMs, one designer, and 40 engineers across 10–12 surfaces. Run that ratio against your own team to see where your bottleneck actually sits.

If code generation is no longer the constraint, the scarce skill becomes defining what "correct" means before anything is built—a different job from what most roadmaps are organized around. The uncomfortable truth: much of what PMs do today is coordination overhead created by the old constraint.

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