90s 3D artists posed entire movies with sliders — tools were unbelievably bad

dreamwieber · x · 2026-09-24

A widely resonant piece of industry nostalgia: 90s 3D tools were unbelievably bad — one animator built an entire movie by posing models with SLIDERS, unable to see results for seconds at a time, surviving on massive trial and error; early Quake development was similar. The reblogger notes Marionette was light years beyond what ordinary people had access to. A stark contrast to today's instant-feedback AI-era creative tools.

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