Photoreal game cutscene rendered 100% from code in 73 seconds via headless browser + ffmpeg
NathanWilbanks_ · x · 2026-09-24
A fully code-generated realistic game cutscene: a burning ship, a survivor in the water, particle fire, lightning, and a rogue wave. Every frame is a function of time with motion blur, piped frame-by-frame from a headless browser into ffmpeg, with the score synthesized in Python. Total render time: 73 seconds.
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