Use 3D generation to imagine your game, but nail the game loop first

trq212 · x · 2026-09-23

A developer's self-reminder: 3D generation is great for imagining your game, but first figure out a good, satisfying game loop. The right way to use model capabilities isn't shipping 10x more features — it's spending more time understanding users, running experiments, and building prototypes so you ship things that actually work.

Related event: Engineers: Model Power Should Buy Deeper Understanding, Not 10x Features(3 posts)→

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