Grok 4.7 builds a custom game engine and playable FPS in C in about 7 hours
tetsuoai · x · 2026-09-22
The author calls Grok 4.7 his favorite coding model right now and recommends Grok Heavy for token maxing.
In a hands-on run, Grok 4.7 built a custom game engine and a playable FPS game in C in about 7 hours, using SDL2 and OpenGL with a fixed 72 Hz simulation step decoupled from rendering, plus a renderer featuring GLSL shaders, OBJ meshes, and triplanar world texturing.
Related event: Grok 4.7 Day-One Hands-On: Strong Word-of-Mouth for Autonomous Coding(17 posts)→
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