Full Prompt Revealed: How to Make Video Models Generate Boss Fights That Feel Playable
azed_ai · x · 2026-09-21
The creator published the full prompt behind the viral Seedance 2.5 boss-fight video. Key idea: instruct the model to structure the scene as playable combat rather than a cinematic cutscene — tracking, ambushes, directional dodging, ranged/melee switching, environmental exploits, a more aggressive second phase, and a skill-based kill — while pinning the genre, persistent geography, and physical combat rules. Easily adaptable to other themes.
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