Dev uses GPT-6 Astra with Blender, Tripo and Unreal to automate game scene building
Delicious-Shower8401 · reddit · 2026-09-20
A developer shared an end-to-end workflow using GPT-6 Astra to speed up game development. Astra handled repetitive scene setup, while a Blender + Tripo AI pipeline generated environment assets (Tripo P2 for generation, Blender for cleanup) and moved them into Unreal. For lighting, the author simply gave Astra a reference image and iterated from there; trees and other details were finished manually. The result is rough, but it previews an agent-driven game asset pipeline.
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