HarvestBench: LLM agents run over animals to save fuel, kill rates hit 98.8%

rickasaurus · x · 2026-09-19

HarvestBench is the first benchmark to price the avoidance of a side effect and name it as a living creature: nine LLM agents drive tractors through a corn harvest, choosing per encounter between running over an animal for free or swerving at a fuel cost.

Kill rates span 0.4%–98.8%, uncorrelated with capability; every model flawlessly avoids rocks, so each animal kill is a choice. With a morality briefing, 5 of 6 reasoning models stay under 6% kills; removing it pushes all six above 84%. Models kill wild animals more than farmed ones, and 4/6 models' decisions are price-sensitive. The moral instruction is fragile: a few lines of driving mechanics raise Sonnet 5's kill rate from 3% to 18% and Gemini 2.5 Flash's from 4% to 39% — easily-overridden system-prompt values are not a real alignment method.

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