Full prompt revealed: building a DKCR-style 2D platformer with a critic subagent loop
RanaHanocka · x · 2026-09-19
- RanaHanocka shares the exact prompt she used to generate a 2D platformer adventure game inspired by Donkey Kong Country Returns: $build-world in three.js, requesting multiple themed levels, highly detailed realistic environments, 3D assets for characters/enemies/backgrounds but 2D-only gameplay, and original themes to avoid a total clone.
- Key technique: use a critic subagent to compare the output against actual AAA games and keep improving if it falls short; assets generated with Thrixel.
- She confirms to skeptics that the result really did come from this single prompt.
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