Tool-assisted AI clears Geometry Dash demon level Clubstep, methods open-sourced
imjustnewatai · x · 2026-09-19
A project called GPT-6 Astra published full code and methods for clearing Geometry Dash's demon-level Clubstep using a state-aware, tool-assisted approach, with a verified recording of the run.
Key points:
- Uses ordinary keyboard inputs with the game's original collision and damage logic; no memory editing
- Planning pauses were used during development but removed in the recording, played at normal speed
- Modular bounded controllers cover cube, ship, ball, and UFO segments, including a precise descent to grab the third coin and climb back out
- The GitHub repo includes METHODS.md, bounded controllers, and a silent recording gate
While tool-assisted rather than end-to-end RL, the engineering breakdown of conquering a precision platformer segment by segment is genuinely instructive.
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