STRATUM: a 2.3km procedural city where CUDA kernels generate every asset on the GPU

techartist_ · x · 2026-09-18

Developer SamG-Coder open-sourced STRATUM, a 2.3km procedural city with no imported meshes, no world texture maps and no downloaded assets — buildings, geometry, materials and surface details are generated on the fly by precompiled CUDA kernels as you fly, effectively replacing asset streaming with compute streaming.

Source is on GitHub with a browser fly-through demo.

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