Direct first, generate later: 3D blocking workflow for choreographed AI fight videos
HeyAmit_ · x · 2026-09-18
The author choreographed a full AI fight sequence using Pippit's 3D Director Studio: arranging moves on a timeline with the Action Library and directing the camera beat by beat — fast during action, slow and unsettling at mood shifts.
Pipeline: 3D blocking → action planning → camera direction → reference export → cinematic generation with Seedance 2.5. The final video kept the choreography, timing and story as planned. Key idea: direct the scene first instead of letting AI invent everything.
Related event: Choreographing AI Fight Scenes with Pippit's 3D Director Studio(2 posts)→
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